Go-Anywhere 3D Capture
If you can get a person there, we can model There.
Accurate models are useful, but experiencing the unsurpassed photorealism in our work will drop your jaw. You’ll believe you’re there right
These “flatties” give you an idea, but contact us for a live 3D demo.
Turnkey or Stand Alone
Photo2Topo is here to revolutionize digitizing Place. It is to CG art today as the invention of the camera was to the 1830s, a time when likenesses of people and landscapes fell to (expensive) painters. Once again, art is on the move.
Our virtual environments serve a great variety of applications, each telling a different story. All stories begin with establishing the basic; Where are we? When are we? Who are we? Establishing the Where — no matter how inaccessible, historically sensitive, or dangerous — is now possible with Photo2Topo’s patented capture technology. Source data is pushed through a pipeline to produce textured, high-resolution models, then moved into 3D animation tools and gaming development software to flesh out content for film, video games, serious games, and virtual reality.
A wave of all things Reality Capture is in motion. Scans of objects and entire landscapes are old hat. Until now, the texture information provided by photogrammetry has been limited to what’s possible with ambient lighting, with advanced studio lighting, and with labor-intensive post-processing. Until now, there’s been no efficient means to deliver the delit photography required in offline renderers and real time game engines to unleash the power of dynamic CG lighting, much less to achieve this within the source data in a go-anywhere capture system.